Play With Food
An immersive thesis project exploring user-centered design, physical interaction, and the strategic definition of intuitive engagement.
An immersive thesis project exploring user-centered design, physical interaction, and the strategic definition of intuitive engagement.
Exploration of form, ergonomics, and material usage in tangible product design for a collection of candle holders.
Redesigning a low-profile enteral feeding tube to feel less like a medical device and more like an accessory, focusing on user-centered design and safety.
Design of a child and family product, focusing on ergonomics, safety, and brand strategy for a cohesive physical and digital experience.